local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212020
L1_1 = {}
L2_1 = {}
L2_1.config_id = 20001
L2_1.monster_id = 25100101
L3_1 = {}
L3_1.x = -3458.056
L3_1.y = 208.036
L3_1.z = -2160.903
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 328.714
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L2_1.disableWander = true
L3_1 = {}
L4_1 = 1101
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 1002
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 20005
L3_1.monster_id = 25010201
L4_1 = {}
L4_1.x = -3455.565
L4_1.y = 206.645
L4_1.z = -2154.119
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 3.503
L4_1.y = 78.321
L4_1.z = 6.487
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1 = {}
L5_1 = 1101
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 20006
L4_1.monster_id = 25010201
L5_1 = {}
L5_1.x = -3462.442
L5_1.y = 208.983
L5_1.z = -2164.05
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 143.41
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L5_1 = {}
L6_1 = 1101
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 20007
L5_1.monster_id = 25010301
L6_1 = {}
L6_1.x = -3454.837
L6_1.y = 206.739
L6_1.z = -2156.632
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 88.504
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L6_1 = {}
L7_1 = 1101
L6_1[1] = L7_1
L5_1.affix = L6_1
L5_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 20002
L2_1.gadget_id = 70211002
L3_1 = {}
L3_1.x = -3464.208
L3_1.y = 207.286
L3_1.z = -2149.158
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 354.589
L3_1.y = 180.89
L3_1.z = 3.478
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 20009
L3_1.gadget_id = 70310006
L4_1 = {}
L4_1.x = -3458.306
L4_1.y = 207.326
L4_1.z = -2145.125
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.698
L4_1.y = 0.04
L4_1.z = 359.137
L3_1.rot = L4_1
L3_1.level = 27
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 20010
L4_1.gadget_id = 70900393
L5_1 = {}
L5_1.x = -3471.424
L5_1.y = 210.692
L5_1.z = -2158.679
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 20011
L5_1.gadget_id = 70900393
L6_1 = {}
L6_1.x = -3451.702
L6_1.y = 204.968
L6_1.z = -2144.239
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 359.148
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L6_1 = GadgetState
L6_1 = L6_1.GearStart
L5_1.state = L6_1
L5_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1020003
L2_1.name = "ANY_MONSTER_DIE_20003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_20003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_20003"
L3_1 = {}
L3_1.config_id = 1020008
L3_1.name = "MONSTER_BATTLE_20008"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_MONSTER_BATTLE_20008"
L3_1.action = "action_EVENT_MONSTER_BATTLE_20008"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 20004
L3_1.monster_id = 25100101
L4_1 = {}
L4_1.x = -3454.875
L4_1.y = 207.5
L4_1.z = -2166.764
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 141.221
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L4_1 = {}
L5_1 = 1101
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 1001
L3_1.area_id = 13
L2_1[1] = L3_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 20001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 20002
L5_1 = 20009
L6_1 = 20010
L7_1 = 20011
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_20003"
L5_1 = "MONSTER_BATTLE_20008"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 20005
L6_1 = 20006
L7_1 = 20007
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_20003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 20002
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4001
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_20003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 20001 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_MONSTER_BATTLE_20008 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133212020
  L5_2 = 2
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_MONSTER_BATTLE_20008 = L1_1
